DragonSword: Awakening Wiki
DragonSword: Awakening is built around chaining three heroes together: one applies a status ailment, the next one cashes it in. This wiki maps who applies what, what every dish actually does, and which names other guides use for the same things.

- Recipes
- 73
- Ingredients
- 17
- Characters
- 19
- Status Ailments
- 9
Recipes
Ingredients
Characters
Status Ailments
How combat actually works in DragonSword: Awakening
Everything else on this site makes more sense once the tag loop does, so start here.
Every fight in DragonSword: Awakening puts three heroes on your team, and you swap between them mid-combat. The loop is: attack with a fast hero until a status ailment fills up on the enemy, wait for the Signal Skill prompt, then tag in a hero whose Signal Skill answers that ailment — the incoming hero opens with a high-damage follow-up automatically. A full chain wants the second hero to set up a condition the third one can use, so the team is really a sequence rather than three separate damage dealers.
That is why raw damage is the wrong thing to compare heroes on. Guides use slightly different vocabulary — starter or enabler for the hero who builds the ailment, connector for the one who keeps the chain alive, finisher for the payoff — but the shape is the same everywhere: a mediocre hero who completes your chain beats a strong one who breaks it. Before you invest, the question worth asking is not "how hard does this hero hit" but "what condition does this hero create, and who on my team wants it".
Which is exactly what the ailment pages here are for. Of the nine ailments, six currently have at least one hero confirmed to apply them: Lute and Kalien both build Stun, Castella breaks Super Armor, Aria applies Burn, and Theresia applies Bleed, with Lute also knocking enemies Down and Aria sending them Airborne as secondary effects. Chill, Poison and Shock have no confirmed applier yet — the ailments exist, but no hero's kit has been verified as the source.
The nine status ailments
Four are physical, five are elemental, and six of them go by a different name somewhere else.
The naming problem is worse than it sounds, because a build guide written on another site can read as though it is describing a mechanic DragonSword: Awakening does not have. Chill is the worst offender: it appears as Freeze, Frost and Frostbite depending on who wrote the guide. Break has picked up both Posture Break and Super Armor Break, Down appears as Knockdown, Airborne as Launch, Poison as Venom, and Shock as either Electricity or Electric. Only Stun, Burn and Bleed are called the same thing everywhere.
If you are following a rotation someone else wrote, that mismatch is what breaks it — you look for a Freeze applier, find nothing called Freeze, and conclude the guide is out of date. Every alias is recorded here next to the official name so the translation is one lookup rather than a guess. No ailment has verified numeric thresholds yet, so you will not find buildup values or durations on this site until they actually exist somewhere checkable.
6 of the nine go by other names on other sites Open the alias table
Cooking in DragonSword: Awakening: what each method is for
All 73 recipes are here with their exact ingredients, portions and effects — and the three methods do genuinely different jobs.
Grilling is recovery and nothing else. Of its 29 dishes, 16 restore health, 11 restore stamina and four raise your maximum health; not one of them grants a combat buff. Boiling is where the buffs live: 19 of its 26 dishes are party-wide effects lasting 15 minutes, covering attack, defence, crit rate, crit damage, defence penetration and max HP. Slicing is the odd one out — its 18 dishes mostly cut stamina consumption for about a minute while you are flying, dashing or swimming on a familiar, and none of them affect the party.
Two rules fall out of that which are worth internalising before a hard fight. First, if you want a party buff you are boiling, and if you want healing you are grilling — the two never overlap, so a pre-boss routine needs at least one of each. Second, every revive in DragonSword: Awakening is a tea: Herbal Tea, Mushroom Tea, Honey Tea and Shipboard Tea are the only four dishes that bring an ally back, and all four come off the boiling station. Running out of tea is a different kind of problem from running out of food.
The Orbis-style stews are the clearest upgrade path on the buff side. The base Orbis-style Stew raises attack and crit damage, the Double Stew swaps in crit rate, and the Special Stew gives you all three at once — same family, escalating payoff. Rarity matters too: the same recipe cooked with higher-quality ingredients produces a stronger result, so a dish you dismissed early on may be worth revisiting once your ingredients improve.
A rule you will not find elsewhere
Every recipe costs either 1 or 3 portions — 62 dishes take 3, 11 take one, none takes 2. Portions are not distinct ingredients: a 3-portion dish can be one ingredient three times.
11 × 1 · 62 × 3
What to stockpile
Ingredients are the practical entry point into the cookbook, because they are what you have rather than what you are looking for.
The 137 ingredient slots across the recipe list are concentrated in very few places. Vegetable alone feeds 24 recipes, meat 20, fish 19 and seafood 14; mushroom, rice, herb, egg and wheat each sit between 8 and 11. Everything else — grain, leaf tomato, dwarf potato, clam, peanut, honey, radish, nut — appears five times or fewer. Keeping the top four topped up unlocks most of the cookbook, and every ingredient page here lists the dishes it goes into, so the real question — what can I cook with what is in my bag right now — is one lookup rather than a scan through 73 rows.
Most-used ingredients
Heroes and where to spend first
All 19 heroes are unlockable through normal play. None of them are behind a paywall.
Despite the presentation, DragonSword: Awakening is not a gacha game. Eight heroes unlock automatically as you clear the main story, and the remaining eleven are claimed in the Exchange for one Fate's Invitation ticket each. Tickets come from clearing chapters and from Hero Quests, so the full roster is reachable without spending anything — the constraint is story progress, not luck or money.
The mistake that actually costs you is spreading gold, skill materials and Awakening Points across too many half-finished heroes. Community guides converge on building one hero for each slot in the chain rather than levelling everyone evenly, and on Lute as the safest first investment — his kit both heals and applies Stun, which forgives a lot of mistakes while you are still learning the switch timing. Treat those rankings as community consensus rather than settled fact; almost no combat numbers have been datamined yet, so every tier list currently in circulation is built on impressions.
Heroes by faction
Nine of the nineteen have a confirmed faction, spread across four of the five known groups: the Johnny Mercenaries have four confirmed members, the Orbis Royal Castle three, and the Red Fox Mercenary Crew and Organa Order one each. The fifth, the Lentus Rebellion, comes from official setting material but has no confirmed members yet.
A note on what is confirmed
DragonSword: Awakening shipped on 22 July 2026 and combat numbers — damage, cooldowns, drop rates, buildup thresholds — have not been datamined by anyone yet.
This site records what can be checked and marks what cannot, rather than filling gaps with confident-looking numbers. The cooking data is solid: its method split matches several independent guides exactly, and every recipe effect here was verified against outside sources. The roster is patchier — only 21.1% of heroes have a confirmed weapon, and seven of the nineteen have nothing confirmed beyond a name, so they appear in the lists without a page of their own. One widely mirrored database does publish full gear stats and skill lists; of the four claims in it that could be checked against the game, all four were wrong, so none of it was copied here.
Common questions
- How do Signal Skills actually trigger?
- Build a status ailment on the enemy with your active hero until the prompt appears, then switch to a hero whose Signal Skill responds to that ailment. The incoming hero performs the follow-up automatically, so the timing you need to learn is the switch, not the input.
- Which cooking method should I use before a boss?
- Boiling. It is the only method that produces party-wide combat buffs, and 19 of its dishes last 15 minutes. Bring grilled food for healing separately — grilling never buffs, and boiling never heals.
- How do I revive a downed ally?
- With tea. Herbal Tea, Mushroom Tea, Honey Tea and Shipboard Tea are the only four dishes in the game that resurrect, and all four are boiled.
- Is DragonSword: Awakening a gacha game?
- No. Eight of the nineteen heroes unlock through the main story and the other eleven are exchanged for Fate's Invitation tickets earned from chapters and Hero Quests. Nothing in the roster requires a purchase.
- Why do other sites use different ailment names?
- Most of them predate the official English names. Chill alone turns up as Freeze, Frost and Frostbite elsewhere, so every alias is recorded here and an outside guide still maps onto your game.
- Are any recipes missing information?
- 6 of the 73 have no effect text at the source. They are listed and labelled rather than hidden, so the gap stays visible.